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Computing @ SFH 2023-24

Computing at SFH

Intent

At SFH, pupils follow a structured sequence of lessons, ensuring that they have covered the skills required to meet the aims of the national curriculum. Our curriculum content allows for a broad, deep understanding of computing and how it links to children's lives. It offers a range of opportunities for consolidation, challenge and variety. This allows children to apply the fundamental principles and concepts of computer science. They develop analytical problem-solving skills and learn to evaluate and apply information technology. It also enables them to become responsible, competent, confident and creative users of information technology. 

 

Implementation

At SFH, computing is taught in discreet computing lessons but the use of technology is encouraged to support learning across all curriculum areas. We use The NCCE Computing Curriculum scheme of work to cover the three areas of the Computing National Curriculum: Digital literacy, Computer Science and Information Technology.

Each lesson contains revision, analysis and problem-solving. Through the sequence of lessons, we intend to inspire pupils to develop a love of the digital world, see its place in their future and give them confidence. Cross-curricular links are also important in supporting other areas of learning. Computing lessons help children to build on prior knowledge at the same time as introducing new skills and challenges.

In KS1, the focus is on developing the use of algorithms, programming and how technology can be used safely and purposefully. In KS2, lessons still focus on algorithms, programming and coding but in a more complex way and for different purposes. Children also develop their knowledge of computer networks, internet services and the safe and purposeful use of the internet and technology. Data Handling is featured more heavily in UKS2. Skills learnt through KS1 and LKS2 are used to support data presentation. 

We also use ProjectEVOLVE resources from the UK Council for Internet Safety's (UKCIS) which allows teachers to personalise the content they need for their class and teach this as part of their PSHE.

 

Impact

Learning in computing will be enjoyed across the school. Teachers will have high expectations and quality  evidence will be presented in a variety of forms. Children will use digital and technological vocabulary accurately, alongside a progression in their technical skills. They will be confident using a range of hardware and software and will produce high-quality purposeful products.

Children will see the digital world as part of their world, extending beyond school, and understand that they have choices to make. They will be confident and respectful digital citizens going on to lead happy and healthy digital lives.

SFH Computing Long Term Plan 2022-23

 

Term 1

Term 2

Term 3

Term 4

Term 5

Term 6

 

Computing systems and networks

Creating media

Programming A

Data and information

Creating media

Programming B

Year 1

Technology

around us

 

Digital

painting

 

Moving

a robot

 

Grouping

data

 

Digital

writing

 

Programming

animations

 

Year 2

Information technology

around us

Digital

photography

 

Robot

algorithms

 

Pictograms

 

Making

music

 

Programming

quizzes

Year 3

Connecting

computers

Stop-frame

animation

Sequencing sounds

Branching databases

 

 

Desktop publishing

 

Events and actions

in programs

Year 4

The internet

 

Audio production

 

Repetition in shapes

 

Data logging

 

Photo editing

 

Repetition in games

 

Year 5

Systems and searching

 

Video production

 

Selection in physical

computing

 

Flat-file databases

 

Vector drawing

 

Selection in quizzes

 

Year 6

Communication

and collaboration

 

Webpage creation

 

Variables in games

 

Introduction to

spreadsheets

 

3D modelling

 

 

Sensing

 

Online Safety

To be taught in every year group through the year

Self-Image and identity

Online Relationships

Online Reputations

Online Bullying

Managing Online Information

Health, Wellbeing and Lifestyle

Privacy and Security

Copyright and ownership

 

KS1 Curriculum Map

KS2 Curriculum Map

The Computing Curriculum Journey

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