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Sir Francis Hill Community Primary School

'Learn, Achieve, Succeed'

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KS1/KS2 Unit Summaries

KS1 and KS2 Unit Summaries

 

Computing systems

and networks

Creating media

Programming A

Data and information

Creating media

Programming B

Online Safety from Project Evolve

 

 

Year 1

Technology

around us

Recognising technology

in school and using

it responsibly.

 

Digital

painting

Choosing appropriate

tools in a program

to create art, and

making comparisons

with working

non-digitally.

 

Moving

a robot

Writing short

algorithms and

programs for floor

robots, and predicting

program outcomes.

 

Grouping

data

Exploring object

labels, then using

them to sort and

group objects by

properties.

 

Digital

writing

Using a computer

to create and format

text, before

comparing to writing

non-digitally.

 

Programming

animations

Designing and

programming the

movement of a

character on screen

to tell stories.

 

* Self-Image and identity

* Online Relationships

* Online Reputations

* Online Bullying

* Managing Online Information

* Health, Wellbeing and Lifestyle

* Privacy and Security

* Copyright and ownership

 

 

Year 2

Information technology

around us

Identifying IT and how

its responsible use

improves our world in

school and beyond.

 

Digital

photography

Capturing and

changing digital

photographs for

different purposes.

 

Robot

algorithms

Creating and

debugging programs,

and using logical

reasoning to make

predictions.

 

Pictograms

Collecting data in tally

charts and using

attributes to organise

and present data

on a computer.

 

Making

music

Using a computer

as a tool to explore

rhythms and

melodies, before

creating a musical

composition.

 

Programming

quizzes

Designing algorithms

and programs that

use events to trigger

sequences of code

to make an

interactive quiz.

 

* Self-Image and identity

* Online Relationships

* Online Reputations

* Online Bullying

* Managing Online Information

* Health, Wellbeing and Lifestyle

* Privacy and Security

* Copyright and ownership

 

 

Year 3

Connecting

computers

Identifying that digital

devices have inputs,

processes, and outputs,

and how devices can

be connected

to make networks.

Stop-frame

animation

Capturing and editing

digital still images to

produce a stop-frame

animation that

tells a story.

Sequencing sounds

Creating sequences

in a block-based

programming

language to

make music.

Branching databases

Building and

using branching

databases to group

objects using

yes/no questions.

Desktop publishing

Creating documents

by modifying text,

images, and page

layouts for a

specified purpose.

Events and actions

in programs

Writing algorithms

and programs that

use a range of events

to trigger sequences

of actions.

* Self-Image and identity

* Online Relationships

* Online Reputations

* Online Bullying

* Managing Online Information

* Health, Wellbeing and Lifestyle

* Privacy and Security

* Copyright and ownership

 

 

Year 4

The internet

Recognising the internet

as a network of networks

including the WWW, and

why we should evaluate

online content.

Audio production

Capturing and editing

audio to produce a

podcast, ensuring

that copyright

is considered.

Repetition in shapes

Using a text-based

programming

language to explore

count-controlled

loops when

drawing shapes.

Data logging

Recognising how

and why data is

collected over time,

before using data

loggers to carry out

an investigation.

Photo editing

Manipulating digital

images, and reflecting

on the impact of

changes and whether

the required purpose

is fulfilled.

Repetition in games

Using a block-based

programming

language to explore

count-controlled and

infinite loops when

creating a game.

* Self-Image and identity

* Online Relationships

* Online Reputations

* Online Bullying

* Managing Online Information

* Health, Wellbeing and Lifestyle

* Privacy and Security

* Copyright and ownership

 

 

Year 5

Systems and searching

Recognising IT systems

around us and how they

allow us to search the

internet.

Video production

Planning, capturing,

and editing video to

produce a short film.

Selection in physical

computing

Exploring conditions

and selection using

programmable

microcontroller.

Flat-file databases

Using a database

to order data and

create charts to

answer questions.

Vector drawing

Creating images

in a drawing program

by using layers and

groups of objects.

Selection in quizzes

Exploring selection

in programming to

design and code an

interactive quiz.

* Self-Image and identity

* Online Relationships

* Online Reputations

* Online Bullying

* Managing Online Information

* Health, Wellbeing and Lifestyle

* Privacy and Security

* Copyright and ownership

 

 

Year 6

Communication

and collaboration

Identifying and exploring

how data is transferred

and information is

shared online.

Webpage creation

Designing and

creating webpages,

giving consideration

to copyright,

aesthetics, and

navigation.

Variables in games

Exploring variables

when designing and

coding a game.

Introduction to

spreadsheets

Answering

questions by using

spreadsheets

to organise and

calculate data.

3D modelling

Planning, developing,

and evaluating 3D

computer models of

physical objects.

Sensing

Designing and coding

a project that

captures inputs from

a physical device.

* Self-Image and identity

* Online Relationships

* Online Reputations

* Online Bullying

* Managing Online Information

* Health, Wellbeing and Lifestyle

* Privacy and Security

* Copyright and ownership

 

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