KS1/KS2 Unit Summaries
KS1 and KS2 Unit Summaries
| Computing systems and networks | Creating media | Programming A | Data and information | Creating media | Programming B | Online Safety from Project Evolve |
Year 1 | Technology around us Recognising technology in school and using it responsibly.
| Digital painting Choosing appropriate tools in a program to create art, and making comparisons with working non-digitally.
| Moving a robot Writing short algorithms and programs for floor robots, and predicting program outcomes.
| Grouping data Exploring object labels, then using them to sort and group objects by properties.
| Digital writing Using a computer to create and format text, before comparing to writing non-digitally.
| Programming animations Designing and programming the movement of a character on screen to tell stories.
| * Self-Image and identity * Online Relationships * Online Reputations * Online Bullying * Managing Online Information * Health, Wellbeing and Lifestyle * Privacy and Security * Copyright and ownership |
Year 2 | Information technology around us Identifying IT and how its responsible use improves our world in school and beyond.
| Digital photography Capturing and changing digital photographs for different purposes.
| Robot algorithms Creating and debugging programs, and using logical reasoning to make predictions.
| Pictograms Collecting data in tally charts and using attributes to organise and present data on a computer.
| Making music Using a computer as a tool to explore rhythms and melodies, before creating a musical composition.
| Programming quizzes Designing algorithms and programs that use events to trigger sequences of code to make an interactive quiz.
| * Self-Image and identity * Online Relationships * Online Reputations * Online Bullying * Managing Online Information * Health, Wellbeing and Lifestyle * Privacy and Security * Copyright and ownership |
Year 3 | Connecting computers Identifying that digital devices have inputs, processes, and outputs, and how devices can be connected to make networks. | Stop-frame animation Capturing and editing digital still images to produce a stop-frame animation that tells a story. | Sequencing sounds Creating sequences in a block-based programming language to make music. | Branching databases Building and using branching databases to group objects using yes/no questions. | Desktop publishing Creating documents by modifying text, images, and page layouts for a specified purpose. | Events and actions in programs Writing algorithms and programs that use a range of events to trigger sequences of actions. | * Self-Image and identity * Online Relationships * Online Reputations * Online Bullying * Managing Online Information * Health, Wellbeing and Lifestyle * Privacy and Security * Copyright and ownership |
Year 4 | The internet Recognising the internet as a network of networks including the WWW, and why we should evaluate online content. | Audio production Capturing and editing audio to produce a podcast, ensuring that copyright is considered. | Repetition in shapes Using a text-based programming language to explore count-controlled loops when drawing shapes. | Data logging Recognising how and why data is collected over time, before using data loggers to carry out an investigation. | Photo editing Manipulating digital images, and reflecting on the impact of changes and whether the required purpose is fulfilled. | Repetition in games Using a block-based programming language to explore count-controlled and infinite loops when creating a game. | * Self-Image and identity * Online Relationships * Online Reputations * Online Bullying * Managing Online Information * Health, Wellbeing and Lifestyle * Privacy and Security * Copyright and ownership |
Year 5 | Systems and searching Recognising IT systems around us and how they allow us to search the internet. | Video production Planning, capturing, and editing video to produce a short film. | Selection in physical computing Exploring conditions and selection using programmable microcontroller. | Flat-file databases Using a database to order data and create charts to answer questions. | Vector drawing Creating images in a drawing program by using layers and groups of objects. | Selection in quizzes Exploring selection in programming to design and code an interactive quiz. | * Self-Image and identity * Online Relationships * Online Reputations * Online Bullying * Managing Online Information * Health, Wellbeing and Lifestyle * Privacy and Security * Copyright and ownership |
Year 6 | Communication and collaboration Identifying and exploring how data is transferred and information is shared online. | Webpage creation Designing and creating webpages, giving consideration to copyright, aesthetics, and navigation. | Variables in games Exploring variables when designing and coding a game. | Introduction to spreadsheets Answering questions by using spreadsheets to organise and calculate data. | 3D modelling Planning, developing, and evaluating 3D computer models of physical objects. | Sensing Designing and coding a project that captures inputs from a physical device. | * Self-Image and identity * Online Relationships * Online Reputations * Online Bullying * Managing Online Information * Health, Wellbeing and Lifestyle * Privacy and Security * Copyright and ownership |