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  • Computing @ SFH 2025-26

    Computing at SFH

    Intent

    At SFH, pupils follow a structured sequence of lessons, ensuring that they have covered the skills required to meet the aims of the national curriculum. Our curriculum content allows for a broad, deep understanding of computing and how it links to children's lives. It offers a range of opportunities for consolidation, challenge and variety. This allows children to apply the fundamental principles and concepts of computer science. They develop analytical problem-solving skills and learn to evaluate and apply information technology. It also enables them to become responsible, competent, confident and creative users of information technology. 

    Implementation

    At SFH, computing is taught in discreet computing lessons but the use of technology is encouraged to support learning across all curriculum areas. We use The NCCE Computing Curriculum scheme of work to cover the three areas of the Computing National Curriculum: Digital literacy, Computer Science and Information Technology.

    Each lesson contains revision, analysis and problem-solving. Through the sequence of lessons, we intend to inspire pupils to develop a love of the digital world, see its place in their future and give them confidence. Cross-curricular links are also important in supporting other areas of learning. Computing lessons help children to build on prior knowledge at the same time as introducing new skills and challenges.

    In KS1, the focus is on developing the use of algorithms, programming and how technology can be used safely and purposefully. In KS2, lessons still focus on algorithms, programming and coding but in a more complex way and for different purposes. Children also develop their knowledge of computer networks, internet services and the safe and purposeful use of the internet and technology. Data Handling is featured more heavily in UKS2. Skills learnt through KS1 and LKS2 are used to support data presentation. 

    We also use ProjectEVOLVE resources from the UK Council for Internet Safety's (UKCIS) which allows teachers to personalise the content they need for their class and teach this as part of their PSHE.

    Impact

    Learning in computing will be enjoyed across the school. Teachers will have high expectations and quality  evidence will be presented in a variety of forms. Children will use digital and technological vocabulary accurately, alongside a progression in their technical skills. They will be confident using a range of hardware and software and will produce high-quality purposeful products.

    Children will see the digital world as part of their world, extending beyond school, and understand that they have choices to make. They will be confident and respectful digital citizens going on to lead happy and healthy digital lives.

    SFH Computing Long Term Plan 2025-2026

    HLTA 1

    HLTA 2

    HLTA 3

    HLTA 4

    TEACHER 1

    TEACHER 2

    Year 1

    Technology and Information technology around us

    Moving a robot

    Digital writing

    Programming animations

    Digital painting (iPads)

    Basic computer skills

    Year 2

    Introduction to Word

    Robot algorithms

    Grouping data and

    Pictograms

    Programming quizzes

    Introduction to Word

    Making music and Digital Photography

    Year 3

    Stop-frame animation

    Sequencing sounds

    Branching databases and data logging

    Events and actions in programs

    Word: using the internet for images

    Introduction to PowerPoint

    Year 4

    Connecting computers

    The internet

    Repetition in shapes

    Audio production

    Repetition in games

    Word: using the internet for text

    PowerPoint: transitions and objects, including

    photo editing

    Year 5

    Vector drawing

    Selection in physical computing

    3D modelling

    Selection in quizzes

    Word: lists and tables

    Video production

    PowerPoint: hyperlinks and animations

    Video production

    Year 6

    Systems, searching, communication and collaboration.

    Variables in games

    Flat-file databases and an introduction to spreadsheets

    Webpage creation

    Word: columns and editing tables

    PowerPoint: internal document hyperlinks and animation controls